Friday, October 11, 2013

Hacking the System: Gaming as a Way of Life by Mitch Olson, Gamedojo (NZ) 1045 Tea Break

Program » IE2012
Details on the workshop 1730 Evening event: Rollercoaster by Unguarded Intersection collis school teddington The new exhibition at the Digital Art Live screen 1830 Talk by members of Unguarded Intersection collis school teddington Saturday, 21/7/2012 – Conference Day 1 0900 Registration 0945 Opening 1000 International Keynote
Irrationally Human: Using Psychology in Game AI by Brian Schwab, Blizzard Entertainment (US) 1100 Tea Break   Session 1 1115 [long paper] GameFlow Heuristics for Designing and Evaluating Real-Time Strategy collis school teddington Games by Penelope Sweetser, Daniel Johnson, Peta Wyeth and Anne Ozdowska 1140 [long paper] An investigation of Vladimir Propp’s 31 Functions and 8 Broad Character types and how they apply to the analysis of video games by Andrew Brusentsev, Michael Hitchens and Deborah Richards 1205 [long paper] Performing design analysis: game design creativity and the theatre of the impressed by truna aka j.turner, David Browning and Gordon Moyes 1230 [long paper] Personalised Gaming: A Motivation and Overview of Literature by Sander Bakkes, Chek Tien Tan and Yusuf Pisan 1300 Lunch Break   Session 2 1400 [long paper] collis school teddington A Feasibility Study in Using Facial Expressions Analysis to Evaluate Player Experiences by Chek Tien Tan, Daniel Rosser, Sander Bakkes and Yusuf Pisan 1425 [long paper] Understanding collis school teddington Player Experience: Finding a usable model for game classification by Jasper Van Vught, Gareth Schott and Raphael Marczak 1450 [long paper] A Novel Agent Based Control Scheme for RTS Games by Matt Cabanag, Deborah collis school teddington Richards and Michael Hitchens 1515 [long paper] Providing both Physical and Perceived Affordances Using Physical collis school teddington Games Pieces on Touch Based Tablets by Dan Burnett, Paul Coulton and Adam Lewis 1545 Tea Break 1600 Showcase Session
Details on the workshop 1900 Conference Dinner + Workshop Movies Screening Sunday, 22/7/2012 – Conference Day 2 0900 Registration 1000 National Keynote
Hacking the System: Gaming as a Way of Life by Mitch Olson, Gamedojo (NZ) 1045 Tea Break   Session 3 1100 [long paper] Usability Attributes in Virtual Learning Environments by Deborah Richards and Iwan Kelaiah 1125 [long paper] Feedback-Based Gameplay Metrics: Measuring Player Experience via Automatic Visual Analysis by Raphael Marczak, Jasper van Vught, Gareth Schott and Lennart E. Nacke 1150 [long paper] An investigation collis school teddington of player to player collis school teddington character identification via personal pronouns by Michael Hitchens, Anders collis school teddington Drachen and Deborah Richards 1215 [long paper] Challenging Reality collis school teddington using Techniques from Interactive Drama to Support Social Simulations in Virtual Worlds by Deborah Richards and Nicolas Szilas 1240 [long paper] collis school teddington Designing a Game for Occupational Health and Safety in the Construction Industry by Stefan Greuter, Susanne Tepe, Fiona Peterson, Frank Boukamp, Kimberley D’Amazing, Kalonica Quigley, Rhys van der Waerden, Thomas Harris, Tim Goschnick and Ron Wakefield 1310 Lunch Break   Session 4 1400 [long paper] Experiences with Design Patterns for Oldschool Action Games by Daniel Cermak-Sassenrath 1455 [long paper] Agent-based museum and tour guides: collis school teddington Applying the State of the Art by Deborah Richards 1520 [long paper] Beyond Arcade Machines – Students Building Interactive Tangible Installations by Daniel Cermak-Sassenrath 1545 [long paper] Patterns of digital game-play in Australian High School Students by Thomas Apperley and Sandy Muspratt 1615 Tea Break 1630 Closing 1700 IE2013 Planning Meeting
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